Sunday, April 28, 2013

A triples game of Maurice!
We used the doubles rules but this game had three decks, we went through the first deck and added the re-shuffle card and got over half way through  the second deck before the game ended. But I'm getting ahead o my self. So the the picture above you see turn one. The three 100 point forces on the left and our side attacking on the right. My little Prussian army is in the foreground on the right, I started of with some ineffective cannon fire. You can see my two allies advancing in the center n our far right.
I keep at the cannon fire hoping for a break, as my allies press forward.
At least cannon fire can do something, just not mine, Randy gets two disorder hit's on my guard cav.
So while Randy n I engage in a staring contest the center and far right are fully engaged.
And I cant even rally off two disruptions!
As the melee rages on in the center I beging to move in my guard cavalry,
your card please...
more cavalry units form up, even the one with the disruptions,
a lull in the fighting,
lost that cavalry unit to cannon fire, the remaining units charge in,
it doesn't go so well...
I loose another cavalry uni, oh and the opponents artillery get more disruptions on the reserve hussars,

I tried the artillery, then the cavalry, now its for the infantry,
on they march, oh yea and its a screaming general melee still in the center sucking in units from both sides.
trudge, trudge, trudge,
Hey watch that finger!

disruptions accumulating!
The Prussian guard unit of Grenadiers make it over the wall!
the moral points for both sides are ticking down pretty fast now, but much faster for the attackers.
by this turn the attackers had lost all their army moral points. If I remember right we had them down to just six or nine moral points. A big game, everyone arrived at 5:30, and the game finished close to midnight. Not our usual geriatric pace.


  1. It was, looking forward to another game. One on one Maurice is fun but I like the addition of team play. Makes for a much more dynamic game in any rule system. Yes you can have a slow down as one flank heats up and the other slows down. But the benefits out shine the negatives. Hope to hear form others doing multiple player games.

  2. I'm impressed that you adapted Maurice so well to multiplayer. Apart from the extra card deck, was there any difference to the rules or turn sequence to a standard doubles game?